so question i just made it to world 2 and i get its hardcore style one life so my question is if you die in world 2 is it game over or does atleast world 2 save and start from there ?
Unfortunately you have to re-download, there is no option for automatic update. But on the good side, all your progress will be saved across the versions :)
I don't know why (youtube is stupid) but my comment got deleted?
Anyway, there is summary of more tips for you based on your gameplay :)
Use protection on higher priority than attack cards. Save money for better purcharches. (Like Potted Plants) You can hover over enemies to see thier special ability. It is better to upgrade your cards in houses, rather than healing in all of them when almost max hp.
hey im srry onemore thing so i gave the game background as my desktop may i have this same image but wo the menu options and just the backdrop if that makes sence
one final thing for now dont wanna be annoying but for someone who has never played this type of game there should be a checkpoint system insted of perma death but i get it part of the experience
It's rogue-like type of game so perma death is kinda required. The classic checkpoint system doesn't fit. The better design would be to add more variety when starting the run through different ways and I am trying to explore this idea.
just noticed that double attacks are a lot broken it keeps moving back and messing up other zombies health and softlocks the level. just informing you :)
it was in the custom mode. works fine in regular. it was both the pharaoh zombie and the chicken zombie. I don't think the plants made a difference, it was a mix.
So, I found a bug... I don't know exactly what triggered it or if you've already found & fixed it in a newer version, but I still felt the need to share this. This happened on my first ever run and it went like this:
1: Zombie Battle. Got Infi-Nut
2: (Fork Path; top choice) Zombie Battle. Got Endurian
3: Shop. Got Fire Pea
4: Unknown Event. Car Shop (didn't buy anything)
5: (Fork Path; top choice) Unknown Event. Vasebreaker (Healed from 45 to 50)
6: Zombie Battle. Got Torchwood
7: Unknown Event. Evolutionary Leap (Converted one Peashooter to an Infi-Nut)
The next space I was going to land on was a "House" space, but when the UI for the previous "Unknown Event" went away, the House icon never un-greyed. I couldn't click on it, or any other tile, and the only thing I could interact with was the Deck Button and the Options Icon (everything in the main menu worked as well). Beginning a new run fixed it, but still a very strange bug.
I do like the game still. There's a LOT of potential in this, and I'm curious to see how many cards will be in the game at the end of the road!
Thanks for sharing, I will try to investigate that. Also, if you encounter any more map soft lock related bugs you can click ( . + RMB) (dot plus right mouse button) to trigger next level automatically.
Heya this is an amazing game. I mean Its "So cool" =). But I do wonder do you have any idea if you will make any other "Floors" or will it just be the one and will you add any other Bosses/Plants to the game cuz I have a few ideas. But besides that, I'm just saying this is the most fun I had on here for a while.
I have a full list of ideas for World 2, a little spoiler - Zomboss boss battle (as title says lol). I just would need more time to do it, but yeah its on planning list. Maybe around Summer?
Also, if you have any Plants/Zombie ideas you can post them. They could get added :)
Fire Pea: it can act kind of like a DOT effect like X DMG initially and then X over X Turns
Fume Shroom: okay two ideas for this one. One, can pass Shield/defense and hits all zombies on field for some Dmg, Or B. You play it and the next card you use passes Defense.
Zombies
Flag Zombie: If not killed fast enough "Summons a Wave of Zombies" (Limit pool to prob only things like, Imp, Basics, Cone, Bucket, Screen. for early "Floors")
Explorer Zombie: Can If hit do the DMG over time effect, and/or Can "Burn" Cards making them unplayable and stay in the discard pile till the end of the fight. If ice pea or iceberg lettuce is played on him he loses his fire and is a basic.
Zombie Yeti: Elite Idea? So, more Concepts for things than anything, One Immune to freeze for well...I mean it should be clear why, and he could have a thing where he can Freeze a Random card in your hand to act like he is "Freezing" your attacks like how Ice pea Stops A zombie from attacking.
And yeah, those are my ideas that are more Grounded So I will leave more if you want but these are the ones I am full done with thinking and am proud of so off into the Void i go to play Uno with W.D. Goodbye.
← Return to game
Comments
Log in with itch.io to leave a comment.
controller support should come next
keep up the good work
love the new update almost beat it from last game but wasnt stacked enough
Good to hear :)
so question i just made it to world 2 and i get its hardcore style one life so my question is if you die in world 2 is it game over or does atleast world 2 save and start from there ?
how do you update the game or do you just have to download the game again
Unfortunately you have to re-download, there is no option for automatic update. But on the good side, all your progress will be saved across the versions :)
i said this before if you have a discord id love to join it
it may seem that the 2.3 update never existed
Yeah kinda funny but it was too small/minor to put it into separate devlog ;p
wonder when act 2 will get a hardmode set of enemies bc right now it just makes normal battles empty on hardmode
It's a bug and it should be fixed for some time now. Are you using the newest version?
it seems that i was not, thank you for the response.
im learning
99hp isnt enough for me hehe https://www.youtube.com/@fusergamer
I don't know why (youtube is stupid) but my comment got deleted?
Anyway, there is summary of more tips for you based on your gameplay :)
Use protection on higher priority than attack cards.
Save money for better purcharches. (Like Potted Plants)
You can hover over enemies to see thier special ability.
It is better to upgrade your cards in houses, rather than healing in all of them when almost max hp.
so you got to see it thanks for being so kind you should make a discord for this game
hey im srry onemore thing so i gave the game background as my desktop may i have this same image but wo the menu options and just the backdrop if that makes sence
Sure, this image is publicly available anyway.
https://imgur.com/a/3Rhvp02
so did you get my youtube channel its unclear from our last convo
and it be cool if you put this on steam for more play views
one final thing for now dont wanna be annoying but for someone who has never played this type of game there should be a checkpoint system insted of perma death but i get it part of the experience
It's rogue-like type of game so perma death is kinda required. The classic checkpoint system doesn't fit. The better design would be to add more variety when starting the run through different ways and I am trying to explore this idea.
should be a steam release when fully done
Steam is out for many different reasons.
1. This game would be copyrighted to hell. (You can't post fangames based on valuable franchise on steam)
2. It's too expensive and not worth it even if it was legally possible
discord?
needs an exit button and maybe an easy/tut mode
skill issue
now after reading your other comments i just feel bad
hope you get better
Exit button coming in next update, don't worry :) (It existed before but it was kinda useless, but i will brought it back)
Edit2: Newest downloadable version now includes exit button
Edit: If the game is too hard for you, you can always play on custom mode, where you can make a lot of adjustments, including number of hp.
still 99hp isnt enough for me im i just bad or what but im learning https://www.youtube.com/@fusergamer
Well... As a maker I think it's more than enough, but yeah if you will learn more combos or strategies the game will be much easier.
Some tips for combos:
Pumpkin + Infinut
PuffShroom + Wasabi Whip
Buying Aloe early and healing every battle
Also thank you very much for video!!! :D
just noticed that double attacks are a lot broken it keeps moving back and messing up other zombies health and softlocks the level. just informing you :)
Hi, just tested this and it seems fine. Could you provide more details, which Specific Zombie it was or/if any plants were used before?
it was in the custom mode. works fine in regular. it was both the pharaoh zombie and the chicken zombie. I don't think the plants made a difference, it was a mix.
never mind its fixed now I must have been mid update or something.
although a way to delete only certain runs from the stats would be better than all or none.
Also here are some events:
1. choose a plant to get +3 damage
2. add freeze to a attacker
3. gain a one time use powerup stored on the side for free i.e.
1. 3 freezes
2. a full damage protection for one turn
3. a 15-damage attack
Here are some ideas I thought of for this game. Nice Game!!
1. Imp Pear (plant)
cost: 3 maybe 2
single use: turn a non-elite zombie into an imp
2. Spore Shroom (plant)
cost 1
when played: do 4 damage and gain a Dry-Up 1 cost spore shroom
3. Spikeweed (potted)
start of each turn do 3 damage to each zombie
4. dandy lion (plant)
Dry-Up when played: attack for half their health
5. Healer Zombie (zombie)
can heal 10 as a play
6. Moonflower (plant)
0 cost
when played gain Shadow effect
7. Murkidamia Nut
cost: 2
gain 5 defense
Shadow: do 5 damage
8. Dusk Lobber
cost: 2
do 6 damage
Shadow: do 6 to all zombies
9. Shadow Shroom
cost: 2
apply Poison 2
Shadow: apply Poison 2 to all zombies
10. Dragon Imp
immune to fire
can apply Burn 4 as an attack
Shadow: adds buffs to other cards while active
Poison: deals damage for the rest of the game
And
11. Snapdragon
deal burn 4 to all zombies
Woah! Nice ideas. Shadow family is something I never thought on, but it could work!
So, I found a bug... I don't know exactly what triggered it or if you've already found & fixed it in a newer version, but I still felt the need to share this. This happened on my first ever run and it went like this:
1: Zombie Battle. Got Infi-Nut
2: (Fork Path; top choice) Zombie Battle. Got Endurian
3: Shop. Got Fire Pea
4: Unknown Event. Car Shop (didn't buy anything)
5: (Fork Path; top choice) Unknown Event. Vasebreaker (Healed from 45 to 50)
6: Zombie Battle. Got Torchwood
7: Unknown Event. Evolutionary Leap (Converted one Peashooter to an Infi-Nut)
The next space I was going to land on was a "House" space, but when the UI for the previous "Unknown Event" went away, the House icon never un-greyed. I couldn't click on it, or any other tile, and the only thing I could interact with was the Deck Button and the Options Icon (everything in the main menu worked as well). Beginning a new run fixed it, but still a very strange bug.
I do like the game still. There's a LOT of potential in this, and I'm curious to see how many cards will be in the game at the end of the road!
Thanks for sharing, I will try to investigate that.
Also, if you encounter any more map soft lock related bugs you can click ( . + RMB) (dot plus right mouse button) to trigger next level automatically.
Heya this is an amazing game. I mean Its "So cool" =).
But I do wonder do you have any idea if you will make any other "Floors" or will it just be the one and will you add any other Bosses/Plants to the game cuz I have a few ideas. But besides that, I'm just saying this is the most fun I had on here for a while.
I have a full list of ideas for World 2, a little spoiler - Zomboss boss battle (as title says lol). I just would need more time to do it, but yeah its on planning list. Maybe around Summer?
Also, if you have any Plants/Zombie ideas you can post them. They could get added :)
Ok So here they are, here are the ideas
Fire Pea: it can act kind of like a DOT effect like X DMG initially and then X over X Turns
Fume Shroom: okay two ideas for this one. One, can pass Shield/defense and hits all zombies on field for some Dmg, Or B. You play it and the next card you use passes Defense.
Zombies
Flag Zombie: If not killed fast enough "Summons a Wave of Zombies" (Limit pool to prob only things like, Imp, Basics, Cone, Bucket, Screen. for early "Floors")
Explorer Zombie: Can If hit do the DMG over time effect, and/or Can "Burn" Cards making them unplayable and stay in the discard pile till the end of the fight. If ice pea or iceberg lettuce is played on him he loses his fire and is a basic.
Zombie Yeti: Elite Idea? So, more Concepts for things than anything, One Immune to freeze for well...I mean it should be clear why, and he could have a thing where he can Freeze a Random card in your hand to act like he is "Freezing" your attacks like how Ice pea Stops A zombie from attacking.
And yeah, those are my ideas that are more Grounded So I will leave more if you want but these are the ones I am full done with thinking and am proud of so off into the Void i go to play Uno with W.D. Goodbye.
TY for ideas, I really like them, especially Zombie Yeti.
No prob just keep up the Good work
im curious but refuse playing in browser :( ,
any news regarding downloadable version?
Fine, i just added option for download :)
very fun ty!
The game is very very good
Thanks :)
:)
Make more